Yesman

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Yesman

Screencap of a Yesman from Kirby: Planet Robobot.

Details
First game Kirby: Planet Robobot (2016)
Copy Ability N/A
Similar entities Antler
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Yesman[Japanese title] is a large enemy appearing in Kirby: Planet Robobot. Yesmen make their only appearance when summoned by President Haltmann during his boss battle, and they cannot be inhaled. When fighting against President Haltmann 2.0, they appear to "wear" black business uniforms on their body. Their name comes from a business term: a person who, regardless of personal convictions, always supports the opinions of their superior in order to earn approval.

In battle, a Yesman attacks by punching. Whenever it does so, it leaves a star behind. It also provides protection to President Haltmann, giving him a shield which cannot be seen, which reduces all damage dealt to Haltmann until the Yesman is destroyed. Additionally, a Yesman may self-destruct after 10 seconds have passed and it is still alive.

When his second phase starts, President Haltmann deploys a single Yesman. At the start of Phase 3 and in Phase 4 of Story Mode and The Arena, two Yesmen appear. At the start of Phase 4 in Meta Knightmare Returns and The True Arena, four of them appear. The Yesmen that are summoned at the start of Phase 4 (unless they are destroyed by Kirby or Meta Knight) get destroyed by Haltmann's "Restructuring Shock" attack.

Trivia[edit]

  • The version of Yesman that appears in Pres. Haltmann 2.0's fight is internally named "Yesman NEO",[from internal data] but is officially named "Re:Yesman" ("Re:" is adapted into English as "2.0") according to the Kirby Character Encyclopedia.

Names in other languages[edit]

Language Name Meaning
Japanese イエスマン
iesuman
Re:イエスマン
ri:iesuman
Yesman
Yesman 2.0

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