| BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
| CompareTag | Checks the GameObject's tag against the defined tag. |
| GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. |
| GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. |
| GetComponentIndex | Gets the index of the component on its parent GameObject. |
| GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. |
| GetComponents | Gets references to all components of type T on the same GameObject as the component specified. |
| GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. |
| GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. |
| SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
| SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
| TryGetComponent | Gets the component of the specified type, if it exists. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| DetachChildren | Unparents all of the target object's children. |
| Find | Finds a child by name n and returns it. |
| GetChild | Returns a transform child by index. |
| GetLocalPositionAndRotation | Updates the value of the out parameters localPosition and localRotation with the transform's current position and rotation in local space (that is, relative to its parent's transform). |
| GetPositionAndRotation | Updates the value of the out parameters position and rotation with the transform's current position and rotation in world space (that is, relative to the scene's origin coordinates). |
| GetSiblingIndex | Gets the index of this Transform, relative to its siblings. |
| InverseTransformDirection | Transforms a direction from world space to local space. The opposite of Transform.TransformDirection. |
| InverseTransformDirections | Transforms multiple directions from world space to local space overwriting each original position with the transformed version. The opposite of Transform.TransformDirections. |
| InverseTransformPoint | Transforms position from world space to local space. |
| InverseTransformPoints | Transforms multiple positions from world space to local space overwriting each original position with the transformed version. |
| InverseTransformVector | Transforms a vector from world space to local space. The opposite of Transform.TransformVector. |
| InverseTransformVectors | Transforms multiple vectors from world space to local space overwriting each original position with the transformed version. The opposite of Transform.TransformVectors. |
| IsChildOf | Is this transform a child of parent? |
| LookAt | Rotates the transform so the forward vector points at /target/'s current position. |
| Rotate | Use Transform.Rotate to rotate GameObjects in a variety of ways. The rotation is often provided as an Euler angle and not a Quaternion. |
| RotateAround | Rotates the transform about axis passing through point in world coordinates by angle degrees. |
| SetAsFirstSibling | Move the transform to the start of the local transform list. |
| SetAsLastSibling | Move the transform to the end of the local transform list. |
| SetLocalPositionAndRotation | Sets the position and rotation of the Transform component in local space (i.e. relative to its parent transform). |
| SetParent | Set the parent of the transform. |
| SetPositionAndRotation | Sets the world space position and rotation of the Transform component. |
| SetSiblingIndex | Sets the sibling index. |
| TransformDirection | Transforms direction from local space to world space. |
| TransformDirections | Transforms multiple directions from local space to world space overwriting each original direction with the transformed version. |
| TransformPoint | Transforms position from local space to world space. |
| TransformPoints | Transforms multiple points from local space to world space overwriting each original point with the transformed version. |
| TransformVector | Transforms vector from local space to world space. |
| TransformVectors | Transforms multiple vectors from local space to world space overwriting each original vector with the transformed version. |
| Translate | Moves the transform along its x, y, and z axes by the values of the translation parameter's x, y, and z components respectively. |