Releases · Unity-Technologies/com.unity.multiplayer.samples.bitesize
v1.10.0
Bitesize Samples Changelog
We are excited to announce the release of Bitesize Samples v1.10.0! Thank you for your continuous support!
Got Feedback about the Bitesize Samples? Let us know via our Feedback Form.
Distributed Authority Social Hub
Changed
- Mobile and gamepad support, with associated UI for mobile controls using UIToolkit has been integrated to the sample (#256)
- Player spawning has been deferred to be performed manually by an in-scene placed NetworkObject (#257) Player spawn has been moved to coincide with NetworkManager's OnNetworkSessionSynchronized callback, ensuring the player is spawned after synchronizing the game scene's NetworkObjects.
- Textchat feature has been added. Chat is using Vivox, UI was integrated using UI Toolkit. (#258)
- Adjusted lighting and shadow settings and custom shaders to improve the overall look of the sample, also water transparency issue has been fixed (#265)
- Positional voicechat feature has been added. Chat is using Vivox, UI was integrated using UI Toolkit. See limitations in PR.(#261)
- Improve usability on Mobile, general UI improvements. (#266)
- In-editor tutorials have been added to the sample (#268) They walk you through:
- Associating your project with a Unity Cloud Id
- Creating a Virtual Player through Multiplayer Play Mode
- Enabling Network Scene Visualization through Multiplayer Tools
- A typical session owner promotion while connected to a session
Editor Version
- Editor is 6000.0.24f1
Dependencies
Packages
- "com.unity.netcode.gameobjects": "2.1.1",
- "com.unity.multiplayer.tools": "2.2.1"
- "com.unity.multiplayer.playmode": "1.3.2"
- "com.unity.services.multiplayer": "1.0.0"
- "com.unity.inputsystem": "1.11.1"
- "com.unity.render-pipelines.universal": "17.0.3"
2D Space Shooter
Changed
- Added a welcome dialog and the standard Table of Contents for Bitesize Samples to 2D Space Shooter Sample (#264)
- Update Project to Unity 6 (#263)
- Replaced 3rd party ParrelSync package with Unity's Multiplayer Play Mode (#263)
- Replaced old input system with new input system (#267)
Editor Version
- Editor is 6000.0.28f1
Dependencies
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0"
- "com.unity.netcode.gameobjects": "2.1.1"
- "com.unity.multiplayer.playmode": "1.3.2"
- "com.unity.render-pipelines.universal": "17.0.3"
Client Driven
Changed
- Added a welcome dialog and the standard Table of Contents for Bitesize Samples to the ClientDriven sample (#262)
Changed - Updated project to Unity 6 (#259)
- Replaced 3rd party ParrelSync package with Unity's Multiplayer Play Mode
Editor Version
- Editor is 6000.0.28f1
Dependencies
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0"
- "com.unity.netcode.gameobjects": "2.1.1"
- "com.unity.multiplayer.playmode": "1.3.2"
- "com.unity.render-pipelines.universal": "17.0.3"
Full Changelog: v1.9.0...v1.10.0
v1.9.0
Bitesize Samples Changelog
We are excited to announce the release of Bitesize Samples v1.9.0! Thank you for your continuous support!
We'd like to announce the promotion of the Distributed Authority Social Hub Sample!
Distributed Authority Social Hub Sample
This sample is built with the Distributed Authority topology, showcasing recommended approaches to designing gameplay features with the new framework inside Netcode for GameObjects v2.0 in tandem with the Multiplayer SDK. This sample serves as the educational entry point for users who are looking to implement a similar networking topology inside of their projects.
Got Feedback about the Bitesize Samples? Let us know via our Feedback Form.
Distributed Authority Social Hub
Changed
- This sample is no longer "Experimental", and it has been moved into the "Basic" folder
Editor Version
- Editor is 6000.0.24f1
Dependencies
Packages
- "com.unity.netcode.gameobjects": "2.1.1",
- "com.unity.multiplayer.tools": "2.2.1"
- "com.unity.multiplayer.playmode": "1.3.1"
- "com.unity.services.multiplayer": "1.0.0"
- "com.unity.inputsystem": "1.11.1"
- "com.unity.render-pipelines.universal": "17.0.3"
Full Changelog: v1.8.0...v1.9.0
v1.8.0
Bitesize Samples Changelog
We are excited to announce the release of Bitesize Samples v1.8.0! Thank you for your continuous support!
Got Feedback about the Bitesize Samples? Let us know via our Feedback Form.
[1.8.0] 2024-10-23
Multiplayer Use Cases
Added
- The last page of the "Data/Event Synchronization" tutorial redirects to the "Proximity Checks" tutorial
- Imported TextMeshPro essentials so you don't have to do it
Changed
- Updated project to Unity 6
- All inputs are handled through the new Unity Input System
- In-Game UI is now responsive and adapts to screen size
- Replaced 3rd party ParrelSync package with Unity's Multiplayer Play Mode
- Disabled compatibility mode for RenderGraph, as it's going to be deprecated and throws warnings
- Removed runtime network stats monitor from the scene to improve readability
- Removed deprecated visual studio code package
- Updated packages: Rider to 3.0.31, Input System to 1.11.1, Tutorial Framework to 4.0.2, Multiplayer Tools to 2.2.1, Netcode For GameObejcts to 2.0.0, UGUI to 2.0.0, Test Framework to 1.4.5, Universal Render Pipeline to 17.0.3
Fixed
- Fixed "Build Profile" window not being clickable during the last page of each tutorial
Full Changelog: v1.7.0...v1.8.0
v1.7.0
Bitesize Samples Changelog
We are excited to announce the release of Bitesize Samples v1.7.0! Thank you for your continuous support!
Got Feedback about the Bitesize Samples? Let us know via our Feedback Form.
[1.7.0] - 2024-08-31
Bitesize Samples Repository
Added
- Added a "Deprecated" folder for samples that are no longer supported
Invaders
Changed
- This sample is now "Deprecated"
Multiplayer Use Cases
Changed
- This sample is no longer "Experimental", and it has been moved into the "Basic" folder
- In-game UI now uses UIToolkit instead of UGUI
- Updated README to provide a clear path to the onboarding resources in case a user closed the Tutorial window
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0",
- "com.unity.multiplayer.tools": "1.1.1",
- "com.unity.netcode.gameobjects": "1.8.1",
- "com.unity.render-pipelines.universal": "14.0.11",
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#6be2a26245e29070bf589809f10637af43570050"
Dedicated Game Server
Changed
- Upgraded project to Unity 6000.0.3f1
- Updated dedicated server packages to 1.1.0
- Updated Netcode For GameObjects version to 1.8.1, and replaced RPCs using the new workflow provided
Editor Version
- Editor is 6000.0.3f1
Dependencies
Packages
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.3.0",
- "com.unity.multiplayer.tools": "2.1.0",
- "com.unity.netcode.gameobjects": "1.9.1",
- "com.unity.render-pipelines.universal": "17.0.3",
- "com.unity.services.matchmaker": "1.1.2",
- "com.unity.services.multiplay": "1.1.0",
- "com.unity.transport": "2.1.0"
Full Changelog: v1.6.0...v1.7.0
v1.6.0
Bitesize Samples Changelog
We are excited to announce the release of Bitesize Samples v1.6.0! Thank you for your continuous support!
Got Feedback about the Bitesize Samples? Let us know via our Feedback Form.
[1.6.0] - 2024-05-30
Bitesize Samples Repository
Cleanup
- Formatted .cs files inside the Bitesize Samples repository to adhere to coding standards (#156) Internal testing job definition files were added in order for internal processes to execute.
2D Space Shooter
Added
- Added local pooling for explosionParticles to optimize performance and showcase built-in pooling component (#167)
Changed
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#170)
- upgraded to com.unity.burst v1.8.13
- added com.unity.modules.jsonserialize v1.0.0
- upgraded to com.unity.render-pipelines.core v14.0.11
- upgraded to com.unity.render-pipelines.universal-config v14.0.10
- upgraded to com.unity.shadergraph v14.0.11
- upgraded to com.unity.services.authentication v2.7.4
- upgraded to com.unity.services.qos v1.3.0
- upgraded to com.unity.transport v1.4.1
- upgraded to com.unity.services.core v1.12.5
- Upgraded to Netcode for GameObjects v1.8.1 (#174)
- Upgraded to the newer API for Rpcs, Universal Rpcs
- Upgraded to newer API for Connection Events, OnConnectionEvent
Fixed
- Reset values and buffs after respawn of ship (#167)
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0"
- "com.unity.netcode.gameobjects": "1.8.1"
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#bb3d5067e49e403d8b8ba15c036d313b4dd2c696"
- "com.unity.render-pipelines.universal": "14.0.9"
Client Driven
Changed
- Upgraded to Netcode for GameObjects v1.8.1 (#164)
- Upgraded to the newer API for Rpcs, Universal Rpcs
- The place of execution for a client's position was moved to ClientNetworkTransform child class, ClientDrivenNetworkTransform. This ensures no race condition issues on a client's first position sync. Server code now modifies a NetworkVariable that client-owned instances of ClientDrivenNetworkTransform use on OnNetworkSpawn to initially move a player
- Upgraded to use NetworkObject.InstantiateAndSpawn() API where appropriate (#173)
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#175)
- com.unity.render-pipelines.core upgraded to v14.0.11
- com.unity.services.authentication upgraded to v2.7.4
- com.unity.services.core upgraded to v1.12.5
- com.unity.services.qos upgraded to v1.3.0
- com.unity.transport upgraded to v1.4.1
Fixed
- Added Spawner with event executed on Server Start to fix inconsistent ghost ingredients issue (#157)
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0"
- "com.unity.netcode.gameobjects": "1.8.1"
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#bb3d5067e49e403d8b8ba15c036d313b4dd2c696"
- "com.unity.render-pipelines.universal": "14.0.9"
Dynamic Addressables Network Prefabs
Changed
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#176)
- com.unity.transport upgraded to v1.4.1
Fixed
- Releasing an Addressables handle on OnDestroy inside Preloading scene to prevent releasing loaded dynamic prefab from memory (#179)
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.addressables": "1.21.19"
- "com.unity.netcode.gameobjects": "1.7.1"
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync"
Invaders
Changed
- Upgraded to IDE Rider v3.0.28 (#166)
- Upgraded to Unity 2022.3.27f1 (#169)
- Upgraded to Netcode for GameObjects v1.8.1 (#172)
- Upgraded to the newer API for Rpcs, Universal Rpcs
- Upgraded to the newer API for NetworkObject spawning to use NetworkObject.InstantiateAndSpawn
- Upgraded usage of NetworkManager.OnClientConnectedCallback to the new NetworkManager.OnConnectionEvent
Fixed
- Optimized NetworkTransform on all networked prefabs so the Clients objects movements are closer to the Host ones (#168)
Editor Version
- Editor is 2022.3.27f1
Dependencies
Packages
- "com.unity.multiplayer.samples.coop": "https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#v2.4.0"
- "com.unity.netcode.gameobjects": "1.8.1"
- "com.unity.render-pipelines.universal": "14.0.11"
- "com.veriorpies.parrelsync": "https://github.com/VeriorPies/ParrelSync.git?path=/ParrelSync#bb3d5067e49e403d8b8ba15c036d313b4dd2c696"
Full Changelog: v1.5.0...v1.6.0
v1.5.0
v1.4.0
v1.3.0
v1.2.1
Bitesize Samples Changelog
This is a minor housekeeping patch to fix broken Readme links. Please check out the 1.2.0 release for more information on the new Dynamic Addressables Network Prefabs sample! Below is a preview of the 1.2.0 release notes:
Dynamic Addressables Network Prefabs
The Dynamic Addressables Network Prefabs sample has been added! This sample showcases the available use-cases for the dynamic prefab system, which allows us to add new spawnable prefabs at runtime. Each scene in the project showcases a different, isolated feature of the API, allowing for easy extraction into other projects. This sample also uses in-game UI (created using UI Toolkit) to interface with the dynamic prefabs system with configurable options like artificial latency and network spawn timeout for easy testing. (#63) (#94) (#96) (#97) (#98) (#99) (#100) (#101) (#103)
[1.2.1] - 2023-02-17
Dynamic Addressables Network Prefabs
Changed
- Readme updated with link to the Dynamic Addressables Network Prefabs sample documentation, and broken links fixed (#106)
Client Driven
Changed
- Readme updated with link to the Client Driven sample documentation, and broken links fixed (#106)
Invaders
Changed
- Readme updated with link to the Invaders samples documentation, and broken links fixed (#106)
2D Space Shooter
Changed
- Readme updated with link to the 2D Space Shooter sample documentation, and broken links fixed (#106)


