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Butter Building - Stage 6

Kirby attempts to maneuver past a Gordo and a Shotzo. (Kirby: Nightmare in Dream Land)

Details
Level Butter Building
Big Switch Yes
Theme music

Clips of the music that plays in Butter Building - Stage 6

Stage order
Butter Building - Stage 5 Butter Building - Stage 7 (boss fight) →
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Butter Building - Stage 6 is the sixth stage of Butter Building, the third level of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. It is the final regular stage of Butter Building, and is followed by a boss battle against the moon and sun duo, Mr. Shine & Mr. Bright.

Overview[edit]

The stage consists of seven primary areas. The first is a small room containing a trapped Laser Ball.

The second area is a long hallway with sloped corners, perfect for the Laser ability.

In the third area, Kirby finds himself in a vertical brick ascent past a number of foes.

The fourth area is an exterior section of the tower, where more enemies must be dealt with. The tower once again rotates (in Kirby's Adventure) or fades in (in Kirby: Nightmare in Dream Land) to reveal the door to the next area.

In the fifth area, Kirby has to climb up the side of the tower using cloud steps. Along the way, a side-room can be accessed behind some Star Blocks embedded in the tower which leads past a Bomb Block challenge to a Big Switch. Back on the main path, Kirby will need to climb still higher to progress.

For the sixth area, Kirby finds himself in a dark hallway. To illuminate the area, he can swallow a Cool Spook and use its ability.

In the last area, Kirby will have to ascend a narrow tower, though this can be made easier by borrowing a nearby Starman's power.

Enemies[edit]

Sprite (KA/KNiDL) Name Copy Ability Sprite (KA/KNiDL) Name Copy Ability
Blade Knight Sword Rocky Stone
Bomber Crash Scarfy N/A
Cool Spook Light Shotzo N/A
Flamer (KA only) Burning Sir Kibble Cutter
Gordo N/A Slippy None
Hot Head Fire Starman Hi-Jump
Laser Ball Laser Twizzy None
Pengy Ice Waddle Dee None
Poppy Bros. Jr. None

Gallery[edit]

  • Kirby walks under the box containing a Laser Ball.

    Kirby walks under the box containing a Laser Ball.

  • Kirby traverses tight metal corridors with slopes on the floor and ceiling.

    Kirby traverses tight metal corridors with slopes on the floor and ceiling.

  • Kirby climbs up a wooden structure filled with ladders.

    Kirby climbs up a wooden structure filled with ladders.

  • Kirby flashes across another set of spinning towers.

    Kirby flashes across another set of spinning towers.

  • Kirby leaps up a series of cloud steps on the side of the tower.

    Kirby leaps up a series of cloud steps on the side of the tower.

  • Kirby enters a room where he will need to race a Bomb Block chain reaction.

    Kirby enters a room where he will need to race a Bomb Block chain reaction.

  • Kirby stumbles upon a green Big Switch.

    Kirby stumbles upon a green Big Switch.

  • Kirby uses the Light ability to illuminate a dark hall.

    Kirby uses the Light ability to illuminate a dark hall.

  • The hall glows brightly after the Light ability is used.

    The hall glows brightly after the Light ability is used.

  • Kirby uses Hi-Jump to traverse the last part of the stage.

    Kirby uses Hi-Jump to traverse the last part of the stage.

v  d  e

Kirby's Adventure and Kirby: Nightmare in Dream Land
Characters
Enemies
Mid-Bosses
Bosses
Levels and Stages
Copy Abilities

BackdropBallBeamBurningCrashCutterFireFreezeHammerHi-JumpIceLaserLightMikeNeedleParasolSleepSparkStar RodStoneSwordThrowTornadoUFOWheel

Sub-Games
Kirby's Adventure

Crane FeverQuick DrawEgg Catcher

Kirby: Nightmare in Dream Land

Quick DrawBomb RallyKirby's Air Grind

Extra