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Hi-Jump Challenge

Title screen for the Hi-Jump Challenge in Kirby's Return to Dream Land Deluxe.

Details
Abilit(y/ies) Hi-Jump
Energy Sphere req. 35 (Kirby's Return to Dream Land)
45 (Kirby's Return to Dream Land Deluxe)
Time limit 2:00
Silver score 20200 (23500 in Extra Mode)
Gold score 27500 (30800 EX)
Platinum score 33000 (36300 EX)
Stage progression
Whip Challenge Bomb Challenge
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Your postjump maneuvering is critical. React quickly and shoot for the stars!
— Hi-Jump Challenge caption
Your post-jump manoeuvring is critical. React quickly and shoot for the stars!
— Hi-Jump Challenge caption in the British English Wii version

Hi-Jump Challenge is the third Challenge Stage unlocked in Kirby's Return to Dream Land and the fourth Challenge Stage unlocked in Kirby's Return to Dream Land Deluxe. It tests Kirby's proficiency with the Hi-Jump Copy Ability in a series of chambers, where the goal is to defeat all the enemies and collect all the coins as quickly as possible. The window of time to earn a Platinum Medal is 0:30 or higher.

Layout[edit]

The stage consists of two main chambers and two side chambers.

The first chamber begins at the bottom of a tall vertical passage. Kirby can make use of repeated jumps to grab the Score Coins and defeat the Bronto Burts and Starmen along the way up. Several jumps will require some steering to keep in mine with the enemies and coins. Further up, after jumping past Gordos, Kirby will encounter switches on his path. He needs to jump carefully to not set these off, or else some coins will be locked behind shutters. Near the top, a door to a side room can be accessed to the right if Kirby did not jump too high up to reach it. In this side room, a cache of coins can be collected after hitting two switches near the top to open some shutters, but Kirby will need to be quick to get in before they close again.

The second main chamber has Kirby traveling down and up a series of tight passages, requiring the use of the Rocket Dive technique on the downward parts to bust through barricades and enemies quickly. Steering is crucial here to avoid bumping into enemies, spikes, or the sides of the Bomb Block barricades along the way. The last ascent involves shooting past moving walls which drag coins with them, requiring careful timing. Before heading through the stage exit, an additional side area can be accessed through a doorway just above. Here, Kirby needs to steer through two slanted corridors full of Gordos and spikes to collect coins.

In Extra Mode, coins along the path of Kirby's jumps appear in greater number, and often more spread out, requiring Kirby to be even more accurate to collect them all.

Enemies[edit]

Enemies

Tips[edit]

There are a few things to keep in mind when aiming for Platinum on this stage, though it should be noted that the strategies listed here are by no means the only ones that will do the job:

  • Kirby flashes white repeatedly while he has invincibility. Keeping track of this is handy to know when Kirby can and cannot be hit.
  • It is almost always more efficient to wait for the right line-up of enemies and/or coins to jump, rather than leaping right away and trying to grab missed items after the fact. The time here is fairly lenient, so no need to rush it.
  • In the first side room, it may not be necessary to use any Hi-Jump skills to access the coins. A simple Air Bullet can do the trick just fine.
  • When performing Rocket Dives downward, it is important to ensure that Kirby is far enough below whichever thin floor he dropped from prior to using the move, as its start-up may cause him to snap to that floor and go nowhere if he is too close.

Guides[edit]

  • "You can maneuver during a Hi-Jump by pressing ← or →."
  • "You can manoeuvre during a Hi-Jump by pressing ← or →." (British Wii version)
  • "You can even perform a Hi-Jump in midair!"
  • "You can even perform a Hi-Jump in mid-air!" (British Wii version)
  • "A Rocket Dive is an effective way to move downward quickly."

Pro Tips[edit]

  • "Touching the ground will end a Rocket Dive, so be careful."
  • "A Hi-Jump doesn't stop if you hit something, so use it repeatedly."
  • "With the right timing, you can keep moving without stopping!"

Gallery[edit]

  • Kirby jumps past a field of Gordos in Kirby's Return to Dream Land.

    Kirby jumps past a field of Gordos in Kirby's Return to Dream Land.

  • Kirby leaps through the first sets of foes in his way.

    Kirby leaps through the first sets of foes in his way.

  • Kirby dives to pass the gates in the first side area.

    Kirby dives to pass the gates in the first side area.

  • Kirby sails past a Gordo unharmed.

    Kirby sails past a Gordo unharmed.

  • Kirby jumps towards the door to the second side area.

    Kirby jumps towards the door to the second side area.

  • Kirby finishes collecting the coins in the second side area.

    Kirby finishes collecting the coins in the second side area.

  • Full map of the Challenge Stage in Kirby's Return to Dream Land

    Full map of the Challenge Stage in Kirby's Return to Dream Land

Video walkthroughs[edit]

Load video

Platinum Rank run of the Hi-Jump Challenge in Kirby's Return to Dream Land.

Load video

Platinum Rank run of the Hi-Jump Challenge in Kirby's Return to Dream Land Deluxe.

Load video

Platinum Rank run of the Hi-Jump Challenge in Extra Mode in Kirby's Return to Dream Land Deluxe.

Names in other languages[edit]

Language Name Meaning
Japanese ハイジャンプチャレンジ
hai janpu charenji
High Jump Challenge
Traditional Chinese 跳高 挑戰
Tiào Gāo Tiǎozhàn
High Jump Challenge
Simplified Chinese 跳高 挑战
Tiào Gāo Tiǎozhàn
Dutch Spronguitdaging Jump challenge
French Défi super-saut Super-jump challenge
German Sprungprüfung Jump Trial
Italian Sfida - Super k Super k - Challenge
Korean 하이 점프 챌린지
hai jeompeu chaellinji
High Jump Challenge
Brazilian Portuguese Desafio do supersalto Superjump challenge
Spanish Reto del Supersalto Superjump Challenge

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