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Top Ride

Artwork of the Top Ride mode from Kirby Air Ride.

Details
Type(s) Racing (Top View)
Levels 7
Players 1-4 (Kirby Air Ride)
1-8 (Kirby Air Riders)
Appears in Kirby Air Ride
Kirby Air Riders
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Play wild mini-races from a top-down perspective!
— Main Menu caption

Top Ride is a game mode that appears in Kirby Air Ride and Kirby Air Riders. It is considerably simpler than Air Ride or City Trial, being a short racing game set with an overhead perspective on small courses. Unlike the other two modes, there is no split-screen, instead allowing all players to see their racers on a single screen. As a result, in Kirby Air Ride, this is the only mode that is not playable over LAN play.

Kirby Air Ride[edit]

Top Ride debuts in Kirby Air Ride as one of the three main modes of the game. It can be played by up to four players like all other modes. In Top Ride, Copy Abilities are not present, and instead items appear on the courses and can be picked up for use.

Control is similar to the other two modes, but with some key aspects removed to match the simplicity of the courses. The control stick is used to steer Kirby's machine and perform Quick Spins, while the A button is used to charge, then Boost and use certain items. There is no Gliding or Inhaling.

Machines[edit]

In Kirby Air Ride, only two Air Ride Machines can be used:

Machine Name Description
Free Star The Free Star is a machine that turns in the direction the control stick is faced, no matter what direction it is facing. This is the default machine.
Steer Star The Steer Star is a machine that turns only when the left and right directions get pushed on the control stick, like a normal star in Air Ride or City Trial.

CPUs can be set to use either machine, but this will not affect their performance in any fashion.

Courses[edit]

The course selection screen
View this lighthearted 2-D race from above as you pick up items and react to crazy course events!
— Kirby Air Ride North American instruction booklet, page 7

There are seven courses to play in this mode, all available at the start. They are as follows:

Top Ride courses in Kirby Air Ride  
Course Image Laps (default) Description
Grass 7 A simple clockwise course with a few bends. Obstacles include Dash Panels and Bomb Trees.
Sand 7 A clockwise course with two bridges on the top side and a couple pits. The left pit contains Ant Doom, which might gobble up racers. The lower right bridge made of teeth breaks permanently after a few times used.
Sky 6 A clockwise course consisting of two circular islands connected by thin bridges. The left island can be made to move by pressing a knob, while the larger right one spins in either direction based on the wind.
Fire 6 A clockwise course on a very wavy path. Spewing vents and erupting craters can be found here.
Light 6 A counterclockwise course on a hexagonal board in deep space. Three light rails turn on and off at random, which can be used as shortcuts.
Water 5 A counterclockwise course set on a rocky shoreline, with two rivers cutting through. The rolling ocean waves and waterfalls can slow down racers, with the latter also removing items.
Metal 5 A counterclockwise course set in a machine-laden area. Gadgets can be activated and gears made to spin by means of racer interaction.

Items[edit]

There are a total of 21 different items that can be used in Top Ride. These items are unique to this mode, though three of them need to first be unlocked by meeting objectives in the Checklist. They are as follows:

(Note the 'Removable?' category refers to whether or not the item can be shaken off using a Quick Spin)

Top Ride items in Kirby Air Ride  
Item Image Starter? Attack? Removable? Description
Big Cake Yes Yes No Makes Kirby and his machine big, allowing him to flatten any foes he touches, and also allows resistance to certain effects.
Charge Tank Yes No Yes Places an engine on the machine, which allows Kirby to instantly perform a full power Boost.
Bomb Yes Yes Yes Allows Kirby to toss up to 6 bombs forward, knocking about any opponents they hit.
Buzz Saw Yes Yes Yes Equips Kirby's machine with two buzz saws, allowing him to catch and launch enemies to the side of him.
Drill Yes Yes Yes Equips Kirby's machine with a drill, allowing him to attack and launch enemies in front of him.
Fire Yes No Yes Equips Kirby's machine with a flamethrower, allowing him to leave a trail of flame behind him which can trip up opponents.
Freeze Fan Yes Yes Yes Equips Kirby's machine with a freezing fan, which can freeze enemies in front.
Hammer Yes Yes Yes A swinging hammer appears on the machine, which knocks about nearby opponents.
Invincible Candy Yes No No Makes Kirby and his machine invulnerable to all attacks for a short time.
Kracko Yes No No Summons Kracko, who will target random opponents and zap them, causing them to stop in their tracks momentarily. Can zap 1-4 times.
Missile Yes Yes Yes Shoots out a homing missile which will race around the course until it finds an opponent to crash into, causing them to be knocked about.
Party Ball Yes No No Causes a party ball to appear, then release a large number of other items onto the race track.
Smokescreen Yes No Yes Places a smoke generator on Kirby's machine, which releases thick smoke behind him. This smoke will cause any who enter to lose control.
Speed Down Yes No No Places a heavy gray tire on the back of Kirby's machine, causing it to slow down. Can be passed to other racers by bumping into them.
Speed Up Yes No Yes Places a jet on the back of Kirby's machine, greatly increasing its speed.
Spinner Yes No No Equips Kirby's machine with dual rings on the sides, causing Kirby to perform an extended Quick Spin whenever he Boosts.
Step-boom Yes No Yes Allows Kirby to place a spring-loaded trap on the course, marked only by a tiny dot. When a racer goes over it, the trap activates, knocking them away.
Walky Yes No No Kirby shouts into the mike, causing the other racers to lose control for a moment.
Chickie No No No Causes the other racers to become dizzy, becoming unable to steer straight for a while.
Lantern No No No Darkens the whole race course, leaving light only around the racer who grabbed the item.
Who? Paint No No No Makes all racers invisible and removes their name markers for a moment.

Modes and Settings[edit]

There are three primary modes in Top Ride. They are as follows:

  • Top Ride - Play the courses normally, with human opponents or CPU.
  • Free Run - Play each course solo with no obstacles or items.
  • Time Attack - Play 5 laps solo with obstacles and specific items dropping.

Additionally, there are a number of settings that can be changed when playing the standard Top Ride mode. These are as follows:

  • Laps - Change the number of laps that are ran (1 - 99).
  • Items - Change the frequency of item drops (unlockable in Checklist). Options are "None", "Few", "Normal", and "Many".
  • Speed Help - Adjust the speed boost of racers who fall behind.
  • Camera - Change the camera to zoom in based on racer position, or stay fixed.
  • Game Tempo - Change the speed of the game.
  • Course Selection - Change how the courses are selected.
  • Camera Angle - Change the angle from which the camera views the race (unlockable in Checklist)
  • Features - Change the frequency and severity of course features
  • Items - Change the type of items that appear (unlockable in Checklist). The options are as follows:
    • Normal - Items appear as normal.
    • Attack - Only "Attack" type items appear (see items table above).
    • Mystery - Items appear as question marks, revealing their true form only when picked up.

Checklist[edit]

Main article: Checklist (Kirby Air Ride)

Like the other game modes, Top Ride has a Checklist, with 120 unique objectives to meet. Most of these revolve around meeting certain times, using certain items, and racing under certain conditions. Most of what is unlockable from the Checklist are music tracks, bonus settings, and new items.

Kirby Air Riders[edit]

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Top Ride returns in Kirby Air Riders, though with various changes from its appearance in Kirby Air Ride. The biggest change is that, like in Air Ride, most Air Ride Machines in the game can be used in Top Ride, rather than it having two dedicated ones exclusive to Top Ride. Instead, the original machine's controls are options that can be selected (Free or Steer). Dragoon, Hydra, and Leo can only be used during Time Attack or Free Run after being unlocked on the City Trial Checklist, while the Compact Star, the Flight Warp Star, and Gigantes cannot be used at all.

Moreover, the max number of Riders is 8 instead of 4 of the original, and Copy Abilities are present, though they are only obtained from Copy Panels that appear throughout the courses and not from enemies. A rider can only have an Item or Copy Ability active, and picking a new one of either type will override any other currently in possession of the rider.

Courses[edit]

There are nine Top Ride courses in Kirby Air Riders. All are available from the start, with the exception of Nova, which is unlocked by winning 15 times in Top Ride. In this game, each course corresponds directly to one of the new Air Ride courses.

Top Ride courses in Kirby Air Riders  
Course Laps (default) Description Notes
4 A simple floral meadow course that features windmills and rotating floors. Based on Floria Fields.
4 A beach-themed course that features rising tides. Based on Waveflow Waters.
4 A sky-based course set in ruins, featuring bouncy clouds and airborne twisters. Based on Airtopia Ruins.
4 A gemstone course featuring sparkling crystals. Based on Crystalline Fissure.
4 A mechanical steampunk course that features moving walls and rapid lifts. Based on Steamgust Forge.
4 A course set in a temple. Based on Cavernous Corners.
4 A course set in cyberspace, featuring vortex portals that warp riders. Based on Cyberion Highway.
2 An autumn-based course set in a sunset-lit mountain with a mix between beaches and snowy peaks, featuring falling items from cable transports. Based on Mount Amberfalls.
2 A course set in outer space with various linear paths connected by portals. Based on Galactic Nova.

Trivia[edit]

Image of the unused item.
  • In Kirby Air Ride, there is an unused item intended for Top Ride, referred to in the file data as UsiroYurerun. It is unknown what purpose this item would have served in gameplay. The name may be a combination of 後ろ ushiro, which means "rear", and 揺れる yureru, which means "to quake" or "to tremble".
  • Notably, the official artwork depicting Top Ride from Kirby Air Ride shows five Kirbys on the board at once, when the maximum allowed in that game is four. Additionally, the Kirby in the back appears to be orange, which is not one of the available colors Kirby can use in the game.

Names in other languages[edit]

Language Name Meaning
Japanese ウエライド[1][2]
ue raido
Top Ride
English Top Ride -
Traditional Chinese 俯視飛行[2]
fǔ shì fēi xíng
Overlooking Flight
Simplified Chinese 俯视飞行[2]
fǔ shì fēi xíng
Dutch Topcross[2] Top Cross
French Top Ride[1][2] -
German Top Ride[1][2] -
Italian Top Ride[1][2] -
Korean 하이 라이드[2]
hai raideu
High Ride
Portuguese Vista Aérea[2] Aerial View
Spanish Top Ride[1]
A vista de pájaro[2]
-
Bird's-eye view

References

  1. 1.0 1.1 1.2 1.3 1.4 Kirby Air Ride
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Kirby Air Riders

v  d  e

Kirby Air Ride
Air Ride courses
Top Ride courses

GrassSandSkyFireLightWaterMetal

City Trial Stadium modes
Air Ride Machines / Characters
Copy Abilities

BombFireFreezeMikeNeedlePlasmaSleepSwordTornadoWheelWing

Enemies
Items
Extra

v  d  e

Kirby Air Riders
Main game modes
Additional features
Gameplay mechanics
Riders
Air Ride Machines
Copy Abilities

BombCutterDrillFighterFireFlashFreezeJetMikeMissileNeedlePlasmaSleepSteel BallSwordUFOWheel

Air Ride courses
Top Ride courses

FlowerFlowAirCrystalSteamCaveCyberMountainNova

City Trial Stadiums
City Trial miscellaneous
Road Trip stages
Road Trip crossroads choices
Road Trip obstacles
Enemies
Bosses
Background characters
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Other